April
1. fuel cell- a cell producing an electric current directly from a chemical reaction
2. incinerate- to destroy a material by burning it
3. limitation- a point where something has to stop
4. offset- to counteract
5. packet- a block of data transmitted across a network6. pneumatic- pneumatic air tanks are used for swimming to give swimmers air.
7. recycle- to reuse an item even when it is broken or create something else out of it.
8. specifications- specific rules given to you to explain something
9. tangent- a strait line that touches a curved surface
10. work-an activity using physical activity and using energy.
1. fuel cell- a cell producing an electric current directly from a chemical reaction
2. incinerate- to destroy a material by burning it
3. limitation- a point where something has to stop
4. offset- to counteract
5. packet- a block of data transmitted across a network6. pneumatic- pneumatic air tanks are used for swimming to give swimmers air.
7. recycle- to reuse an item even when it is broken or create something else out of it.
8. specifications- specific rules given to you to explain something
9. tangent- a strait line that touches a curved surface
10. work-an activity using physical activity and using energy.
march
1. Oscillate- to swing back and forth at a regular speed
2. Right triangle- a triangle with a right angle
3. Icon- a person that means something for what they have done
4. Sketch- a rough draft of a picture
5. Annotate- to add note to something that explains it
1. Oscillate- to swing back and forth at a regular speed
2. Right triangle- a triangle with a right angle
3. Icon- a person that means something for what they have done
4. Sketch- a rough draft of a picture
5. Annotate- to add note to something that explains it
weeks 9 & 10
1. Actions- something that happens in response to an event
2. Backgrounds- foregrounds of rooms
3. Events- specify how objects behave
4. Executable file (this one you will have to look up separately)- can be hand coded in machine language
5. GML- game maker coding language
6. Instances- one particular part of an abject
7. Objects- sprites with coding
8. Resources- thing used to help you
9. Rooms- a place for the game to take place
10. Sprites- models
11. Variables- memory locations
1. Actions- something that happens in response to an event
2. Backgrounds- foregrounds of rooms
3. Events- specify how objects behave
4. Executable file (this one you will have to look up separately)- can be hand coded in machine language
5. GML- game maker coding language
6. Instances- one particular part of an abject
7. Objects- sprites with coding
8. Resources- thing used to help you
9. Rooms- a place for the game to take place
10. Sprites- models
11. Variables- memory locations
Week 3 and 4
Algorithm--A step-by-step problem-solving procedure, especially an established, recursive computational procedure for solving a problem in a finite number of steps.
2. Boolean— a statement that is: and, or, not
3. Conditional Statement-- A true or false statement in programing
4. Debug—to get rid of bugs and viruses inside a network
5. Event handler—a chain reaction in programming by the user doing somthing
6. Glitch—a malfunction in a program
Algorithm--A step-by-step problem-solving procedure, especially an established, recursive computational procedure for solving a problem in a finite number of steps.
2. Boolean— a statement that is: and, or, not
3. Conditional Statement-- A true or false statement in programing
4. Debug—to get rid of bugs and viruses inside a network
5. Event handler—a chain reaction in programming by the user doing somthing
6. Glitch—a malfunction in a program
January/February
1. Design Concept- the reasoning of your design
2. Problem- the thing you have to fix
3. concept- the basis of somthing
4. Brainstorming- to generate ideas
5. Generate- to create
6. research- getting more understanding on a topic
7. Iterate- perform or utter repeatedly
8. Solution- the thing to fix a problem
9. construct- to create a real life model
10. Test- to make sure somethings limits are fine
11. Prototype- the very first model of something
12. Evaluate- a summary of what you have done
1. Design Concept- the reasoning of your design
2. Problem- the thing you have to fix
3. concept- the basis of somthing
4. Brainstorming- to generate ideas
5. Generate- to create
6. research- getting more understanding on a topic
7. Iterate- perform or utter repeatedly
8. Solution- the thing to fix a problem
9. construct- to create a real life model
10. Test- to make sure somethings limits are fine
11. Prototype- the very first model of something
12. Evaluate- a summary of what you have done